Using the Marlin Renderer with Spectrum Spatial
A very
simple way to ensure that rendering is scalable with anti-aliasing enabled is to use the
Marlin renderer, "an open source (GPL2+CP) Java2D RenderingEngine optimized for
performance." The new map images may be slightly different but not by a noticeable
amount.
Note: For information about supported operating systems, see https://github.com/bourgesl/marlin-renderer/wiki/How-to-use.
These instructions below specifically describe how to
integrate the Marlin renderer with Spectrum Spatial.